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dc856481ff6bbbddfa85779c39412bbaddc3c99a
godot
/
modules
/
lightmapper_rd
History
Andrii Doroshenko (Xrayez)
69d5de632e
Split
Geometry
singleton into
Geometry2D
and
Geometry3D
...
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
..
config.py
…
lightmapper_rd.cpp
Split
Geometry
singleton into
Geometry2D
and
Geometry3D
2020-05-27 14:28:34 +03:00
lightmapper_rd.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
lm_blendseams.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_common_inc.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_compute.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
lm_raster.glsl
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18 10:58:14 +02:00
register_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
register_types.h
…
SCsub
…