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dc856481ff6bbbddfa85779c39412bbaddc3c99a
godot/platform/linuxbsd
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Rémi Verschelde 9828fcc01a Merge pull request #40105 from Logharaa/master
Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
..
export
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context_gl_x11.cpp
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context_gl_x11.h
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crash_handler_linuxbsd.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
crash_handler_linuxbsd.h
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detect_prime_x11.cpp
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detect_prime_x11.h
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detect.py
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display_server_x11.cpp
Merge pull request #40105 from Logharaa/master
2020-07-04 09:57:14 +02:00
display_server_x11.h
Add a focus out timeout for X11 to less events of this type are received
2020-07-01 16:14:46 -03:00
godot_linuxbsd.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
joypad_linux.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
joypad_linux.h
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key_mapping_x11.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
key_mapping_x11.h
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logo.png
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os_linuxbsd.cpp
X11: Ensure XGetWindowProperty data gets freed
2020-06-29 13:32:21 +02:00
os_linuxbsd.h
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pck_embed.ld
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pck_embed.legacy.ld
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platform_config.h
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platform_linuxbsd_builders.py
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SCsub
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vulkan_context_x11.cpp
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vulkan_context_x11.h
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