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dc856481ff6bbbddfa85779c39412bbaddc3c99a
godot
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platform
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linuxbsd
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Rémi Verschelde
9828fcc01a
Merge pull request
#40105
from Logharaa/master
...
Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
..
export
…
context_gl_x11.cpp
…
context_gl_x11.h
…
crash_handler_linuxbsd.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
crash_handler_linuxbsd.h
…
detect_prime_x11.cpp
…
detect_prime_x11.h
…
detect.py
…
display_server_x11.cpp
Merge pull request
#40105
from Logharaa/master
2020-07-04 09:57:14 +02:00
display_server_x11.h
Add a focus out timeout for X11 to less events of this type are received
2020-07-01 16:14:46 -03:00
godot_linuxbsd.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
joypad_linux.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
joypad_linux.h
…
key_mapping_x11.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
key_mapping_x11.h
…
logo.png
…
os_linuxbsd.cpp
X11: Ensure XGetWindowProperty data gets freed
2020-06-29 13:32:21 +02:00
os_linuxbsd.h
…
pck_embed.ld
…
pck_embed.legacy.ld
…
platform_config.h
…
platform_linuxbsd_builders.py
…
SCsub
…
vulkan_context_x11.cpp
…
vulkan_context_x11.h
…