Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ddff1c10c3184efbb7ed4bd3669edcaad82fccef
godot/modules/gdscript/language_server
History
Francois Belair 41ef9cf789 Fix LSP reporting wrong types
2021-07-26 16:26:23 -04:00
..
gdscript_extend_parser.cpp
Fix LSP reporting wrong types
2021-07-26 16:26:23 -04:00
gdscript_extend_parser.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gdscript_language_protocol.cpp
Rename instance()->instantiate() when it's a verb
2021-06-19 20:49:18 -06:00
gdscript_language_protocol.h
Misc cleanup of header includes
2021-07-15 00:46:43 +02:00
gdscript_language_server.cpp
Implement the ability to disable classes
2021-07-13 09:25:14 -03:00
gdscript_language_server.h
Initialize class/struct variables with default values in modules/
2021-02-08 10:57:18 +01:00
gdscript_text_document.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
gdscript_text_document.h
Implement didClose notification in LSP
2021-07-08 11:40:15 -04:00
gdscript_workspace.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
gdscript_workspace.h
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
lsp.hpp
Fix LSP reporting wrong types
2021-07-26 16:26:23 -04:00
Powered by Gitea Version: 1.24.1 Page: 1713ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API