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de1ff22eae1e1319782c6967fe4e0c890fed3df5
godot
/
core
/
math
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Juan Linietsky
ad4666f8e0
Merge pull request
#19193
from tagcup/quat_norm
...
Fixed Basis -> Quat conversions, added a few safety checks.
2018-06-25 10:58:04 -03:00
..
a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.cpp
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audio_frame.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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delaunay.cpp
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delaunay.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_2d.cpp
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math_2d.h
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math_defs.h
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math_funcs.cpp
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math_funcs.h
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matrix3.cpp
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matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector3.cpp
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vector3.h
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