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de261ef3806bd2b61cbb2e46ef92db0897ec73cf
godot
/
drivers
History
Juan Linietsky
0bdbe370bf
Implemented missing opaque prepass render mode,
fixes
#9452
2017-08-20 21:26:15 -03:00
..
alsa
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
convex_decomp
…
gl_context
…
gles2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
gles3
Implemented missing opaque prepass render mode,
fixes
#9452
2017-08-20 21:26:15 -03:00
png
…
pulseaudio
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
rtaudio
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
unix
Merge pull request
#8144
from supagu/symlink
2017-08-17 11:50:21 +02:00
windows
…
xaudio2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
zlib
…
register_driver_types.cpp
…
register_driver_types.h
…
SCsub
…