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deffe6a3bee2bb15fbc7946711e073ab447e472a
godot/drivers
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Rémi Verschelde 404f226d1d Merge pull request #88254 from bruvzg/dxil_load
[D3D12] Improve shader validation handling.
2024-02-13 11:25:14 +01:00
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alsa
…
alsamidi
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coreaudio
…
coremidi
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d3d12
[D3D12] Improve shader validation handling.
2024-02-13 11:27:48 +02:00
egl
Fix various spelling errors
2024-01-04 09:56:43 -05:00
gl_context
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gles3
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
png
Fix lossless formats in PortableCompressedTexture2D
2024-01-05 00:11:01 +05:00
pulseaudio
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unix
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
vulkan
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
wasapi
Fix Dummy audio driver initialization issue on WASAPI output device initialization failure
2024-01-09 17:36:13 +01:00
windows
Fix invalid file path handling in Windows when there is dot in the file name
2024-02-13 10:39:03 +01:00
winmidi
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xaudio2
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register_driver_types.cpp
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register_driver_types.h
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SCsub
Add Direct3D 12 RenderingDevice implementation
2023-12-12 19:10:04 +01:00
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