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df65b341ad1b2343dcc02528fe4e8ab2afc63a3b
godot
/
servers
/
rendering
/
renderer_rd
History
Thaddeus Crews
2f5f3c9a5a
Merge pull request
#103617
from stuartcarnie/fix_texture_pixel_size
...
2D: Fix light shader accessing `TEXTURE_PIXEL_SIZE`
2025-03-12 10:31:50 -05:00
..
effects
…
environment
Merge pull request
#101971
from clayjohn/sky-light-size-fix
2025-03-11 09:35:09 -05:00
forward_clustered
Clean up more dynamic allocations in the RD renderers with a focus on 2D.
2025-03-10 13:16:12 -07:00
forward_mobile
Merge pull request
#103641
from darksylinc/matias-mobile-shadows-update
2025-03-11 09:35:05 -05:00
shaders
…
spirv-reflect
…
storage_rd
Merge pull request
#103766
from BlueCube3310/basisu-hdr-astc
2025-03-12 10:31:49 -05:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
pipeline_hash_map_rd.h
…
renderer_canvas_render_rd.cpp
Clean up more dynamic allocations in the RD renderers with a focus on 2D.
2025-03-10 13:16:12 -07:00
renderer_canvas_render_rd.h
Clean up more dynamic allocations in the RD renderers with a focus on 2D.
2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
…
renderer_scene_render_rd.h
…
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…