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e031aa06ee37fb9bdaab63fdb2f0dabebcdbd3c2
godot/thirdparty/misc
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Rémi Verschelde e223bad86d Core: Move Vector2i to its own vector2i.h header
Also reduce interdependencies and clean up a bit.
2022-02-04 16:32:21 +01:00
..
patches
Core: Move Vector2i to its own vector2i.h header
2022-02-04 16:32:21 +01:00
clipper-exceptions.patch
…
clipper.cpp
…
clipper.hpp
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cubemap_coeffs.h
…
fastlz.c
…
fastlz.h
…
ifaddrs-android.cc
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ifaddrs-android.h
…
mikktspace.c
…
mikktspace.h
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open-simplex-noise-LICENSE
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open-simplex-noise-no-allocate.patch
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open-simplex-noise.c
Updated open-simplex to have const noise functions
2020-12-04 11:26:05 +01:00
open-simplex-noise.h
Updated open-simplex to have const noise functions
2020-12-04 11:26:05 +01:00
pcg.cpp
…
pcg.h
…
polypartition.cpp
Core: Move Vector2i to its own vector2i.h header
2022-02-04 16:32:21 +01:00
polypartition.h
Update PolyPartition / Triangulator library
2021-01-12 13:46:16 -05:00
r128.c
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r128.h
r128: Update to upstream 1.4.4, fixes warnings
2021-01-08 13:56:21 +01:00
smaz.c
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smaz.h
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smolv.cpp
Implement shader caching
2021-05-31 10:13:09 +02:00
smolv.h
Implement shader caching
2021-05-31 10:13:09 +02:00
stb_rect_pack.h
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yuv2rgb.h
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