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e176bb6a7c736e8f2fe7fb96f2a4ecbb296dced0
godot/platform/iphone
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Aren Villanueva e68c2c6c2a Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
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globals
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app_delegate.h
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app_delegate.mm
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Appirater.h
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Appirater.m
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audio_driver_iphone.cpp
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audio_driver_iphone.h
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detect.py
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game_center.h
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game_center.mm
Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
gl_view.h
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gl_view.mm
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godot_iphone.cpp
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icloud.h
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icloud.mm
Use macros to determine which iOS SDK we have in order to be backwards compatible with older SDKs when fixing template compilation issues.
2015-11-16 12:35:54 +11:00
in_app_store.h
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in_app_store.mm
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logo.png
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main.m
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os_iphone.cpp
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os_iphone.h
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platform_config.h
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platform_refcount.h
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rasterizer_iphone.cpp
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rasterizer_iphone.h
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SCsub
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sem_iphone.cpp
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sem_iphone.h
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view_controller.h
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view_controller.mm
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