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e2b3d393f33d002cfed2d64d70eb3ed0dc01cbf1
godot/scene
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Rémi Verschelde 0e98dbb19c Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
Add dithering to ProceduralSkyMaterial to combat banding
2022-04-29 20:28:11 +02:00
..
2d
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope
2022-04-29 15:33:45 +02:00
3d
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope
2022-04-29 15:33:45 +02:00
animation
Merge pull request #60247 from ScottVMariotte/AnimationTree_atEndFix
2022-04-28 18:22:23 +02:00
audio
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debugger
Remove VARIANT_ARG* macros
2022-03-09 18:39:13 +01:00
gui
fix lines ending in comments causing auto indent
2022-04-28 20:07:10 -05:00
main
Small improvements to get_first_node_in_group()
2022-04-29 16:14:48 +02:00
multiplayer
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
resources
Merge pull request #60070 from Calinou/proceduralskymaterial-add-dithering
2022-04-29 20:28:11 +02:00
property_utils.cpp
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property_utils.h
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register_scene_types.cpp
Add MSDF and mipmap generation project settings for the default font
2022-04-25 16:47:44 +02:00
register_scene_types.h
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scene_string_names.cpp
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scene_string_names.h
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SCsub
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