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e45927b2f283570c19d207f39ea84fae840b74fe
godot/editor/export
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A Thousand Ships 75ee58fd04 [Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-15 20:15:39 +02:00
..
editor_export_platform_pc.cpp
…
editor_export_platform_pc.h
…
editor_export_platform.cpp
[Editor] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
2023-09-15 20:15:39 +02:00
editor_export_platform.h
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
editor_export_plugin.cpp
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
editor_export_plugin.h
Re-architect how Android plugins are packaged and handled at export time
2023-07-18 19:14:53 +02:00
editor_export_preset.cpp
Add a "version" project setting and use it in new export presets
2023-08-04 10:29:33 +02:00
editor_export_preset.h
Add a "version" project setting and use it in new export presets
2023-08-04 10:29:33 +02:00
editor_export_shared_object.h
…
editor_export.cpp
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
editor_export.h
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export_template_manager.cpp
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
export_template_manager.h
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project_export.cpp
Fix accessing editor theme items throughout the UI
2023-09-15 14:51:01 +02:00
project_export.h
Add a button in the export dialog to fix missing texture formats
2023-08-17 02:56:42 -05:00
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