This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
e5e34f21fc36c8a162bb46e845bb3465cd434150
godot
/
editor
/
debugger
History
Rémi Verschelde
b8a64313f0
Merge pull request
#59564
from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
2022-08-22 22:37:33 +02:00
..
debug_adapter
Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
2022-07-31 21:14:15 +03:00
editor_debugger_inspector.cpp
Require ScriptInstance to be valid in the editor debugger
2022-07-25 14:29:47 +02:00
editor_debugger_inspector.h
…
editor_debugger_node.cpp
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
editor_debugger_node.h
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
editor_debugger_server.cpp
…
editor_debugger_server.h
…
editor_debugger_tree.cpp
Add node path drag from remote tree
2022-07-31 18:24:56 +02:00
editor_debugger_tree.h
Add node path drag from remote tree
2022-07-31 18:24:56 +02:00
editor_network_profiler.cpp
…
editor_network_profiler.h
…
editor_performance_profiler.cpp
…
editor_performance_profiler.h
…
editor_profiler.cpp
…
editor_profiler.h
…
editor_visual_profiler.cpp
Remove Signal connect binds
2022-07-29 16:26:13 +02:00
editor_visual_profiler.h
…
script_editor_debugger.cpp
Make Debugger/Misc LineEdits uneditable
2022-08-18 21:34:12 +02:00
script_editor_debugger.h
…
SCsub
…