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e5f7ec0c3070f800fc088409e277d3d50741c3ae
godot/modules/camera
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Lukas Tenbrink 54685c3037 Deactivate the CameraServer by default.
Add `monitoring_feeds` property to `CameraServer`.
This saves resources for games that don't use a physical camera.
2025-03-21 07:58:57 +01:00
..
buffer_decoder.cpp
…
buffer_decoder.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_feed_linux.cpp
Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition.
2025-01-17 17:31:58 +01:00
camera_feed_linux.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
camera_linux.cpp
Deactivate the CameraServer by default.
2025-03-21 07:58:57 +01:00
camera_linux.h
Deactivate the CameraServer by default.
2025-03-21 07:58:57 +01:00
camera_macos.h
Deactivate the CameraServer by default.
2025-03-21 07:58:57 +01:00
camera_macos.mm
Deactivate the CameraServer by default.
2025-03-21 07:58:57 +01:00
camera_win.cpp
Set clang-format RemoveSemicolon rule to true
2024-10-25 13:49:43 -04:00
camera_win.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
config.py
Make Godot compile on FreeBSD
2024-12-05 12:33:55 -04:00
register_types.cpp
…
register_types.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
SCsub
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