This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
e5f7ec0c3070f800fc088409e277d3d50741c3ae
godot
/
modules
/
raycast
History
Jamie Pate
8e3e2a8f44
Calculate the viewport location correctly in OpenXR
...
Fixes
#104193
In OpenXR the viewport location is not centered on the transform origin
2025-03-19 10:04:37 -07:00
..
config.py
…
godot_update_embree.py
…
lightmap_raycaster_embree.cpp
…
lightmap_raycaster_embree.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
raycast_occlusion_cull.cpp
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
raycast_occlusion_cull.h
Calculate the viewport location correctly in OpenXR
2025-03-19 10:04:37 -07:00
register_types.cpp
…
register_types.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00
SCsub
SCons: Properly set SSE2 as baseline on x86_32
2024-12-12 22:44:44 +01:00
static_raycaster_embree.cpp
…
static_raycaster_embree.h
Style: Replace header guards with
#pragma once
2025-03-07 17:33:47 -06:00