This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
e659eb66a0813bdbbe9ea8a223b020b2f4aa35ca
godot
/
modules
/
websocket
History
Rémi Verschelde
5fe6984639
Modules: Don't build editor-specific classes in templates
...
They're moved to an `editor` subfolder so that we can easily handle them separately.
2022-03-28 16:48:15 +02:00
..
doc_classes
…
editor
Modules: Don't build editor-specific classes in templates
2022-03-28 16:48:15 +02:00
config.py
…
emws_client.cpp
…
emws_client.h
…
emws_peer.cpp
…
emws_peer.h
…
emws_server.cpp
…
emws_server.h
…
library_godot_websocket.js
Use 3001 instead of 1001 when destroying a websocket.
2022-03-18 10:09:50 -06:00
packet_buffer.h
…
register_types.cpp
Modules: Don't build editor-specific classes in templates
2022-03-28 16:48:15 +02:00
register_types.h
…
remote_debugger_peer_websocket.cpp
…
remote_debugger_peer_websocket.h
Modules: Don't build editor-specific classes in templates
2022-03-28 16:48:15 +02:00
SCsub
Modules: Don't build editor-specific classes in templates
2022-03-28 16:48:15 +02:00
websocket_client.cpp
…
websocket_client.h
…
websocket_macros.h
…
websocket_multiplayer_peer.cpp
…
websocket_multiplayer_peer.h
…
websocket_peer.cpp
…
websocket_peer.h
…
websocket_server.cpp
…
websocket_server.h
…
wsl_client.cpp
…
wsl_client.h
…
wsl_peer.cpp
…
wsl_peer.h
…
wsl_server.cpp
…
wsl_server.h
…