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e67339eeca4e06fef9931fecbce8b91cc345fc87
godot/core/math
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Andrii Doroshenko (Xrayez) 69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
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a_star.cpp
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a_star.h
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aabb.cpp
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aabb.h
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audio_frame.h
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basis.cpp
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basis.h
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camera_matrix.cpp
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camera_matrix.h
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delaunay_2d.h
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delaunay_3d.h
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disjoint_set.h
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expression.cpp
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expression.h
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face3.cpp
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face3.h
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geometry_2d.cpp
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geometry_2d.h
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geometry_3d.cpp
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geometry_3d.h
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math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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math_funcs.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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rect2.h
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SCsub
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transform_2d.cpp
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transform_2d.h
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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vector2.h
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vector3.cpp
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vector3.h
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vector3i.cpp
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vector3i.h
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