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e73eecfec5cc764d2a5eb7d0fdd50bc284e2467f
godot
/
modules
/
mono
History
Max Hilbrunner
75be697817
Merge pull request
#52246
from Paulb23/verbatim-string
...
Syntax highlight c# verbatim string literal
2021-09-08 14:48:22 +02:00
..
build_scripts
…
doc_classes
…
editor
Fix constant tag documentation in C# bindings generator
2021-09-03 18:54:40 +02:00
glue
Add documentation to GodotSharp
2021-09-03 19:03:31 +02:00
icons
…
mono_gd
[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".
2021-08-30 00:54:38 +02:00
utils
Remove
#ifdefs
for handling compilation with Visual Studio < 2015
2021-08-31 20:04:17 +02:00
__init__.py
…
.editorconfig
…
.gitignore
…
class_db_api_json.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
class_db_api_json.h
…
config.py
…
csharp_script.cpp
Merge pull request
#52246
from Paulb23/verbatim-string
2021-09-08 14:48:22 +02:00
csharp_script.h
[Net] Move multiplayer to core subdir, split RPCManager.
2021-09-07 11:14:30 +02:00
Directory.Build.props
…
godotsharp_defs.h
…
godotsharp_dirs.cpp
…
godotsharp_dirs.h
…
managed_callable.cpp
…
managed_callable.h
…
mono_gc_handle.cpp
…
mono_gc_handle.h
…
register_types.cpp
Namespaces instead of underscore prefix for binds
2021-08-17 16:10:09 +02:00
register_types.h
…
SCsub
…
SdkPackageVersions.props
…
signal_awaiter_utils.cpp
…
signal_awaiter_utils.h
…