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e82a237f9998aecc7bd5fa7e77ebcba87e1b4e2c
godot
/
servers
/
physics_2d
History
Rémi Verschelde
28e1dc6162
Merge pull request
#65828
from rburing/body_state_sync_callable
...
make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
..
godot_area_2d.cpp
…
godot_area_2d.h
…
godot_area_pair_2d.cpp
…
godot_area_pair_2d.h
…
godot_body_2d.cpp
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_body_2d.h
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_body_direct_state_2d.cpp
Add
is_zero_approx
methods to
Vector2
,
3
, and
4
2022-09-02 00:29:50 -04:00
godot_body_direct_state_2d.h
…
godot_body_pair_2d.cpp
…
godot_body_pair_2d.h
…
godot_broad_phase_2d_bvh.cpp
…
godot_broad_phase_2d_bvh.h
…
godot_broad_phase_2d.cpp
…
godot_broad_phase_2d.h
…
godot_collision_object_2d.cpp
…
godot_collision_object_2d.h
…
godot_collision_solver_2d_sat.cpp
…
godot_collision_solver_2d_sat.h
…
godot_collision_solver_2d.cpp
Warn users when collisions are not supported
2022-09-19 16:51:41 +02:00
godot_collision_solver_2d.h
Fix collision solving between world boundary and shapes in motion (2D)
2022-08-29 17:34:06 +02:00
godot_constraint_2d.h
…
godot_joints_2d.cpp
…
godot_joints_2d.h
…
godot_physics_server_2d.cpp
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_physics_server_2d.h
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
2022-09-15 15:09:23 +02:00
godot_shape_2d.cpp
…
godot_shape_2d.h
…
godot_space_2d.cpp
Merge pull request
#64367
from Mickeon/rename-var-to-str
2022-08-26 23:04:06 +02:00
godot_space_2d.h
…
godot_step_2d.cpp
…
godot_step_2d.h
…
SCsub
…