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e82a237f9998aecc7bd5fa7e77ebcba87e1b4e2c
godot
/
servers
/
rendering
/
renderer_rd
History
Rémi Verschelde
7da532275b
Merge pull request
#65541
from clayjohn/renderer-setting
...
Split rendering driver project setting into renderer_name and rendering_driver
2022-09-20 09:43:59 +02:00
..
effects
…
environment
…
forward_clustered
Merge pull request
#65541
from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
forward_mobile
Merge pull request
#65541
from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
shaders
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
storage_rd
Merge pull request
#65541
from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
effects_rd.cpp
…
effects_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
…
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_scene_render_rd.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…