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e882e42e1be615b0a4aefeaeb0bb52d7a6aa3fa0
godot
/
scene
/
2d
History
Thaddeus Crews
a078895ad2
Merge pull request
#109243
from precup/tile-map-optimizations
...
Avoid unnecessary updates in `TileMapLayer`
2025-09-25 12:13:57 -05:00
..
navigation
Add more PROPERTY_HINT_GROUP_ENABLE uses
2025-09-20 21:11:12 +02:00
physics
Merge pull request
#110763
from Ivorforce/object-derives-from
2025-09-22 13:28:45 -05:00
animated_sprite_2d.cpp
…
animated_sprite_2d.h
…
audio_listener_2d.cpp
…
audio_listener_2d.h
…
audio_stream_player_2d.compat.inc
…
audio_stream_player_2d.cpp
…
audio_stream_player_2d.h
…
back_buffer_copy.cpp
…
back_buffer_copy.h
…
camera_2d.cpp
…
camera_2d.h
…
canvas_group.cpp
…
canvas_group.h
…
canvas_modulate.cpp
…
canvas_modulate.h
…
cpu_particles_2d.compat.inc
…
cpu_particles_2d.cpp
…
cpu_particles_2d.h
…
gpu_particles_2d.compat.inc
…
gpu_particles_2d.cpp
Revert "Replace many uses of
is_class
with
derives_from
."
2025-09-25 13:48:53 +02:00
gpu_particles_2d.h
…
light_2d.cpp
…
light_2d.h
…
light_occluder_2d.cpp
…
light_occluder_2d.h
…
line_2d.cpp
…
line_2d.h
…
line_builder.cpp
…
line_builder.h
…
marker_2d.cpp
…
marker_2d.h
…
mesh_instance_2d.cpp
…
mesh_instance_2d.h
…
multimesh_instance_2d.cpp
…
multimesh_instance_2d.h
…
node_2d.cpp
Allow to use sliders for integers in
EditorSpinSlider
2025-09-22 11:23:15 -03:00
node_2d.h
Use
AncestralClass
to speed up Object::cast_to when possible.
2025-09-22 13:21:51 +02:00
parallax_2d.cpp
…
parallax_2d.h
…
parallax_background.cpp
…
parallax_background.h
…
parallax_layer.cpp
…
parallax_layer.h
…
path_2d.cpp
…
path_2d.h
…
polygon_2d.cpp
…
polygon_2d.h
…
remote_transform_2d.cpp
…
remote_transform_2d.h
…
SCsub
…
skeleton_2d.cpp
…
skeleton_2d.h
…
sprite_2d.cpp
…
sprite_2d.h
…
tile_map_layer.cpp
Merge pull request
#109243
from precup/tile-map-optimizations
2025-09-25 12:13:57 -05:00
tile_map_layer.h
Merge pull request
#109243
from precup/tile-map-optimizations
2025-09-25 12:13:57 -05:00
tile_map.compat.inc
…
tile_map.cpp
…
tile_map.h
…
visible_on_screen_notifier_2d.cpp
…
visible_on_screen_notifier_2d.h
…