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ea0337909ce562e4ef0eaed1fc29c2940ebdecaf
godot
/
modules
/
gdnative
/
nativescript
History
Rémi Verschelde
317cd0b19a
Refactor some object type checking code with
cast_to
...
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
..
api_generator.cpp
String: Add contains().
2022-02-04 01:28:02 +05:45
api_generator.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
godot_nativescript.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
nativescript.cpp
Refactor some object type checking code with
cast_to
2022-02-08 10:08:34 +01:00
nativescript.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00