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godot/drivers
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Rémi Verschelde 330ddc37b6 Merge pull request #48075 from lyuma/varying_fragment_to_light_3.4
2021-05-18 10:53:34 +02:00
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alsa
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
alsamidi
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
coreaudio
…
coremidi
…
dummy
…
gl_context
…
gles2
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
gles3
Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
gles_common
Batching - fallback for 2d skinning with unrigged polys.
2021-05-11 17:34:14 +01:00
png
Make all file access 64-bit (uint64_t)
2021-05-16 17:52:31 +02:00
pulseaudio
Handle having no sinks in the PulseAudio driver.
2021-05-14 10:16:32 +02:00
unix
Make all file access 64-bit (uint64_t)
2021-05-16 17:52:31 +02:00
wasapi
…
windows
Make all file access 64-bit (uint64_t)
2021-05-16 17:52:31 +02:00
winmidi
…
xaudio2
…
register_driver_types.cpp
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00
register_driver_types.h
…
SCsub
…
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