This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ea2a8bfe41d00a83650ca8048ccea616bfa5518e
godot
/
core
/
debugger
History
Fabio Alessandrelli
67265d14f7
[MP] Move engine and editor profilers to a plugin.
...
Also refactor the editor plugin out of the ReplicationEditor.
2022-11-14 15:09:00 +01:00
..
debugger_marshalls.cpp
…
debugger_marshalls.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
engine_debugger.cpp
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_debugger.h
Fix editor re-focus on debugger break on Windows
2022-07-21 21:47:05 +02:00
engine_profiler.cpp
…
engine_profiler.h
…
local_debugger.cpp
Remove SceneTree dependency from LocalDebugger
2022-06-29 19:49:27 -06:00
local_debugger.h
…
remote_debugger_peer.cpp
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
remote_debugger_peer.h
Remove NO_THREADS fallback code, Godot 4 requires thread support
2022-10-03 11:23:26 +02:00
remote_debugger.cpp
[MP] Move engine and editor profilers to a plugin.
2022-11-14 15:09:00 +01:00
remote_debugger.h
[MP] Move engine and editor profilers to a plugin.
2022-11-14 15:09:00 +01:00
script_debugger.cpp
…
script_debugger.h
…
SCsub
…