Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
ea66ea9060272d67fbf0c4264acb76a7bedfc4af
godot/editor/debugger
History
Rémi Verschelde 892a5a72cd Merge pull request #55474 from akien-mga/copy-operators-no-reference
2021-12-02 17:34:45 +01:00
..
debug_adapter
Don't return reference on copy assignment operators
2021-11-30 16:26:29 +01:00
editor_debugger_inspector.cpp
Skip script property in remote object property list
2021-12-01 21:21:58 +01:00
editor_debugger_inspector.h
…
editor_debugger_node.cpp
Improve appearance of the editor Debugger bottom panel menu
2021-10-27 16:56:15 +02:00
editor_debugger_node.h
…
editor_debugger_server.cpp
…
editor_debugger_server.h
…
editor_debugger_tree.cpp
…
editor_debugger_tree.h
…
editor_network_profiler.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
editor_network_profiler.h
…
editor_performance_profiler.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
editor_performance_profiler.h
…
editor_profiler.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
editor_profiler.h
…
editor_visual_profiler.cpp
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
editor_visual_profiler.h
…
script_editor_debugger.cpp
Added reset_size method to Control and Window classes
2021-11-22 16:55:21 +03:00
script_editor_debugger.h
Fix debugger tab which don't resetting after pressing clear button
2021-11-15 20:51:25 +03:00
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 2109ms Template: 92ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API