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ea6e20253b1eb4e059a24fb588e55beb48d2e5cb
godot/modules/multiplayer
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Fabio Alessandrelli 853df2895a [MP] Handle cleanup of "scene cache" nodes
Make sure we delete the relevant ObjectID from the cache when the nodes
are removed from tree.
2024-01-18 21:18:54 +01:00
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doc_classes
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editor
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config.py
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multiplayer_debugger.cpp
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multiplayer_debugger.h
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multiplayer_spawner.cpp
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multiplayer_spawner.h
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multiplayer_synchronizer.cpp
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multiplayer_synchronizer.h
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register_types.cpp
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register_types.h
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scene_cache_interface.cpp
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scene_cache_interface.h
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scene_multiplayer.cpp
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scene_multiplayer.h
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scene_replication_config.cpp
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scene_replication_config.h
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scene_replication_interface.cpp
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scene_replication_interface.h
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scene_rpc_interface.cpp
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scene_rpc_interface.h
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SCsub
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