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eb07056e707d56599f3443e5b59fcd92ffd79e95
godot/servers/rendering/renderer_rd/effects
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clayjohn b6f44859d7 Implement multiple clip_children modes for CanvasItems
2022-10-14 08:02:28 -07:00
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bokeh_dof.cpp
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bokeh_dof.h
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copy_effects.cpp
Implement multiple clip_children modes for CanvasItems
2022-10-14 08:02:28 -07:00
copy_effects.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
fsr.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
fsr.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
resolve.cpp
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resolve.h
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SCsub
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ss_effects.cpp
Merge pull request #66756 from BastiaanOlij/fix_ssr
2022-10-06 22:27:49 +02:00
ss_effects.h
Fixing artifacts in SSR
2022-10-04 23:47:13 +11:00
taa.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
taa.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
tone_mapper.cpp
…
tone_mapper.h
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vrs.cpp
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
vrs.h
Extracting render buffers and changing it to a more generic solution
2022-09-01 20:01:45 +10:00
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