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ebb51d1f7dfbc99eada9955611dbb950ef48f598
godot/servers/rendering/renderer_rd/shaders/forward_clustered
History
Juan Manuel Costello 5dc25db6da Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
..
best_fit_normal.glsl
Use best fit normals for storing screen space normals
2023-12-21 14:41:29 -07:00
integrate_dfg.glsl
Replace BRDF approximation with a DFG LUT
2025-05-08 10:23:35 -06:00
scene_forward_clustered_inc.glsl
Add shader baker to project exporter.
2025-05-27 12:45:27 -03:00
scene_forward_clustered.glsl
Fix lightmap dynamic objects with physical lights
2025-07-17 20:58:03 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
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