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ec00283f9100c0456f09fd70edd2c6d3eb763c92
godot/modules/mono
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Raul Santos 303f0c8626 Attach mono thread before getting nativeName field
In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:43:34 +01:00
..
build_scripts
Be more verbose about why msbuild tools could not be found
2022-01-29 07:16:34 +00:00
doc_classes
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editor
Merge pull request #57618 from Densorius/master
2022-02-04 15:05:51 +01:00
editor_templates
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glue
Rename C# IsSubsequenceOfI to IsSubsequenceOfN
2022-01-27 03:04:16 +01:00
icons
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mono_gd
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utils
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__init__.py
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.editorconfig
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.gitignore
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class_db_api_json.cpp
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class_db_api_json.h
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config.py
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csharp_script.cpp
Attach mono thread before getting nativeName field
2022-02-07 03:43:34 +01:00
csharp_script.h
initialized member variables in header
2022-02-03 11:14:42 -05:00
Directory.Build.props
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godotsharp_defs.h
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godotsharp_dirs.cpp
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godotsharp_dirs.h
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managed_callable.cpp
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managed_callable.h
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mono_gc_handle.cpp
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mono_gc_handle.h
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register_types.cpp
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register_types.h
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SCsub
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SdkPackageVersions.props
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signal_awaiter_utils.cpp
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signal_awaiter_utils.h
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