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ec1348a72a510f68dfd2698bc368b29e2c72cbae
godot/core/string
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Silc Renew dc43cfc830 implement bone renamer in importer
2022-07-01 03:55:28 +09:00
..
char_utils.h
Cleanup and move char functions to the char_utils.h header.
2022-02-04 11:35:01 +02:00
locales.h
Fix translation with multiple sources for the same language.
2022-01-24 18:58:16 +02:00
node_path.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
node_path.h
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
optimized_translation.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
optimized_translation.h
…
print_string.cpp
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
print_string.h
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
string_name.h
Implement Scene Unique Nodes
2022-04-25 12:19:17 +02:00
translation_po.cpp
Add a new HashMap implementation
2022-05-12 11:21:29 +02:00
translation_po.h
…
translation.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
translation.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
ucaps.h
…
ustring.cpp
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
ustring.h
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
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