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ec7d7abde93f2bc552e52b687ad00a61970fc0de
godot
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main
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A Thousand Ships
a1846b27ea
Improve use of
Ref.is_null/valid
...
Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
..
app_icon.png
…
main_builders.py
…
main_timer_sync.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
main_timer_sync.h
…
main.cpp
Improve use of
Ref.is_null/valid
2024-12-23 16:35:02 -05:00
main.h
Cleanup Android input on render thread settings
2024-07-09 09:15:18 -07:00
performance.cpp
Remove unnecessary
_3D_DISABLED
checks in
Performance
2024-11-08 11:49:47 +08:00
performance.h
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
2024-10-02 15:11:58 -03:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
splash.png
…
steam_tracker.cpp
…
steam_tracker.h
…