This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
ec7d7abde93f2bc552e52b687ad00a61970fc0de
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
/
effects
History
Thaddeus Crews
c58ae91efa
Merge pull request
#99220
from Flarkk/fix_sss_reverse_z
...
Fix regression in SSS with reverse-z
2024-11-27 10:46:56 -06:00
..
fsr2
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
blur_raster_inc.glsl
…
blur_raster.glsl
…
bokeh_dof_inc.glsl
…
bokeh_dof_raster.glsl
…
bokeh_dof.glsl
…
copy_to_fb.glsl
…
copy.glsl
…
cube_to_dp.glsl
Add dependency detection improvements to the render graph.
2024-11-01 09:46:52 -03:00
cubemap_downsampler_inc.glsl
…
cubemap_downsampler_raster.glsl
…
cubemap_downsampler.glsl
…
cubemap_filter_raster.glsl
…
cubemap_filter.glsl
…
cubemap_roughness_inc.glsl
…
cubemap_roughness_raster.glsl
…
cubemap_roughness.glsl
…
fsr_upscale.glsl
…
luminance_reduce_raster_inc.glsl
Style: Add 19.1.0 LLVM options to
.clang-format
2024-11-22 09:24:32 -06:00
luminance_reduce_raster.glsl
…
luminance_reduce.glsl
…
motion_vector_inc.glsl
…
motion_vectors.glsl
…
resolve.glsl
…
roughness_limiter.glsl
…
screen_space_reflection_filter.glsl
…
screen_space_reflection_inc.glsl
…
screen_space_reflection_scale.glsl
…
screen_space_reflection.glsl
Use transformed roughness instead of raw roughness to calculate roughness fade in SSR
2024-08-12 12:04:16 -07:00
SCsub
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
shadow_frustum.glsl
…
sort.glsl
…
specular_merge.glsl
…
ss_effects_downsample.glsl
…
ssao_blur.glsl
…
ssao_importance_map.glsl
…
ssao_interleave.glsl
…
ssao.glsl
Style: Add
WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
ssil_blur.glsl
…
ssil_importance_map.glsl
…
ssil_interleave.glsl
…
ssil.glsl
Style: Add
WARNING:
as new comment admonition
2024-09-25 09:44:42 -05:00
subsurface_scattering.glsl
Fix SSS with reverse-z
2024-11-26 10:51:22 +01:00
taa_resolve.glsl
…
tonemap.glsl
Fix incorrect Reinhard tonemap operator
2024-09-25 12:34:23 +02:00
vrs.glsl
…