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ecd4ab1e14a4cbaf5b49a3d278a087dc8ed6dea2
godot/servers/rendering/renderer_rd/forward_clustered
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Rémi Verschelde ecd4ab1e14 Merge pull request #66683 from clayjohn/SRGB-canvasitem
Default CanvasItem materials to use sRGB space for uniform colors
2022-10-05 11:44:52 +02:00
..
render_forward_clustered.cpp
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
render_forward_clustered.h
Moving SSEffects settings into class
2022-10-04 11:03:36 +11:00
scene_shader_forward_clustered.cpp
Default CanvasItem materials to not convert uniform colors to linear space.
2022-09-30 15:15:11 -07:00
scene_shader_forward_clustered.h
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
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