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ecefae22cb384b365bc32f17c3a39cd2fa9ff8ab
godot/core/object
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Micky dd26ecdd31 Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
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callable_method_pointer.cpp
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callable_method_pointer.h
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class_db.cpp
Make _validate_property a multilevel method
2022-08-22 18:35:11 +03:00
class_db.h
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make_virtuals.py
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message_queue.cpp
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message_queue.h
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method_bind.cpp
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method_bind.h
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object_id.h
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object.cpp
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
2022-09-06 19:00:33 +02:00
object.h
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
2022-09-06 19:00:33 +02:00
ref_counted.cpp
Fix instance binding unreference callback regression
2022-08-12 08:43:53 +02:00
ref_counted.h
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script_language_extension.cpp
added missing virtual to ScriptExtension
2022-08-20 06:29:39 -04:00
script_language_extension.h
Make property_*_revert methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
script_language.cpp
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
script_language.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
SCsub
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undo_redo.cpp
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undo_redo.h
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worker_thread_pool.cpp
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worker_thread_pool.h
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