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ed2bbdbbefa190a707f4e09d9bd9c04b564f32ae
godot/modules/csg
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Marcel Admiraal f5b99b578e Check if point's index exists before adding it to the list of points
that need to split faces when avoiding creating degenerate faces
while merging CSG faces.
2020-06-21 14:48:01 +01:00
..
doc_classes
doc: Update classref with node renames
2020-03-30 18:23:02 +02:00
icons
Renamed 2D and 3D nodes to make their types explicit
2020-03-27 14:54:04 +01:00
config.py
Merge pull request #37436 from akien-mga/doc-node-renames
2020-03-30 20:32:11 +02:00
csg_gizmos.cpp
Split Geometry singleton into Geometry2D and Geometry3D
2020-05-27 14:28:34 +03:00
csg_gizmos.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
csg_shape.cpp
Split Geometry singleton into Geometry2D and Geometry3D
2020-05-27 14:28:34 +03:00
csg_shape.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
csg.cpp
Check if point's index exists before adding it to the list of points
2020-06-21 14:48:01 +01:00
csg.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
register_types.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
register_types.h
Adding missing include guards to header files identified by LGTM.
2020-03-23 04:52:36 -04:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
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