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edade7db23675d2d4d4e4d36543b2c4fbcc3dffd
godot
/
servers
/
rendering
/
renderer_rd
History
Rémi Verschelde
525c72ec6d
Merge pull request
#81350
from DarioSamo/mipmap-bias
...
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-22 22:04:22 +02:00
..
effects
…
environment
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
forward_clustered
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
forward_mobile
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
shaders
Fix LightmapGI shading sometimes being unlit or black
2023-09-20 01:41:32 +03:00
spirv-reflect
…
storage_rd
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
cluster_builder_rd.cpp
…
cluster_builder_rd.h
…
framebuffer_cache_rd.cpp
…
framebuffer_cache_rd.h
…
pipeline_cache_rd.cpp
…
pipeline_cache_rd.h
…
renderer_canvas_render_rd.cpp
Merge pull request
#81350
from DarioSamo/mipmap-bias
2023-09-22 22:04:22 +02:00
renderer_canvas_render_rd.h
…
renderer_compositor_rd.cpp
…
renderer_compositor_rd.h
…
renderer_scene_render_rd.cpp
…
renderer_scene_render_rd.h
Fix mipmap bias behavior by refactoring how samplers are created by Material Storage.
2023-09-06 11:24:19 -03:00
SCsub
…
shader_rd.cpp
…
shader_rd.h
…
uniform_set_cache_rd.cpp
…
uniform_set_cache_rd.h
…