This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
edcad2ea88f35b2a3b9b30a8a56cdf5e3a0009ec
godot
/
core
/
string
History
Yuri Sizov
edcad2ea88
Allow auto-generated node names in
PopupMenu::add_submenu_item
2023-11-09 17:12:41 +01:00
..
char_range.inc
…
char_utils.h
…
locales.h
…
node_path.cpp
[Core] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
[Core] Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-09-11 19:45:49 +02:00
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
2023-11-06 12:40:44 +02:00
string_name.h
…
translation_po.cpp
…
translation_po.h
…
translation.cpp
…
translation.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
ucaps.h
…
ustring.cpp
Allow auto-generated node names in
PopupMenu::add_submenu_item
2023-11-09 17:12:41 +01:00
ustring.h
Allow auto-generated node names in
PopupMenu::add_submenu_item
2023-11-09 17:12:41 +01:00