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edd2e6e37fa28f8aaf4e5192fa81b706d01b36bc
godot
/
servers
/
rendering
/
renderer_rd
History
clayjohn
c5346a62b0
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
...
This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
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effects
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environment
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forward_clustered
Merge pull request
#91642
from BastiaanOlij/fix_transparent_sky
2024-05-14 12:06:44 +02:00
forward_mobile
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-21 18:32:04 -07:00
shaders
…
spirv-reflect
…
storage_rd
Merge pull request
#92000
from clayjohn/vram-debugger
2024-05-16 09:32:11 +02:00
cluster_builder_rd.cpp
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cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_render_rd.cpp
Skip rendering sky if viewport is set to transparent background
2024-05-13 11:04:06 +10:00
renderer_scene_render_rd.h
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SCsub
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shader_rd.cpp
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shader_rd.h
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uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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