Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
edd2e6e37fa28f8aaf4e5192fa81b706d01b36bc
godot/servers/rendering/storage
History
Rémi Verschelde a2fc5e2d78 Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
…
compositor_storage.h
…
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
…
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
…
mesh_storage.h
…
particles_storage.h
…
render_data.cpp
…
render_data.h
…
render_scene_buffers.cpp
…
render_scene_buffers.h
…
render_scene_data.cpp
…
render_scene_data.h
…
SCsub
…
texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
…
utilities.h
…
variant_converters.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
Powered by Gitea Version: 1.24.1 Page: 1665ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API