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ede4decd4eceb8d63aa82bcd8b3da336e706333f
godot
/
scene
/
2d
History
Marcelo Fernandez
016f7bd8f8
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
..
animated_sprite.cpp
…
animated_sprite.h
…
area_2d.cpp
-Make sure monitorable cant be flipped while flushing queries,
fixes
#17330
2018-11-16 08:49:26 -03:00
area_2d.h
…
audio_stream_player_2d.cpp
Fix AudioStreamPlayer2D/3D::is_playing right after a play()
2018-11-17 11:47:11 -03:00
audio_stream_player_2d.h
…
back_buffer_copy.cpp
…
back_buffer_copy.h
…
camera_2d.cpp
…
camera_2d.h
…
canvas_item.cpp
Avoid duplicate visility changed notification,
fixes
#18160
2018-11-16 19:47:13 -03:00
canvas_item.h
…
canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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collision_object_2d.h
…
collision_polygon_2d.cpp
…
collision_polygon_2d.h
…
collision_shape_2d.cpp
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collision_shape_2d.h
…
cpu_particles_2d.cpp
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cpu_particles_2d.h
…
joints_2d.cpp
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joints_2d.h
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light_2d.cpp
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light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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line_2d.h
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line_builder.cpp
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line_builder.h
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mesh_instance_2d.cpp
…
mesh_instance_2d.h
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navigation2d.cpp
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navigation2d.h
…
navigation_polygon.cpp
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navigation_polygon.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
…
parallax_layer.h
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particles_2d.cpp
…
particles_2d.h
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path_2d.cpp
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path_2d.h
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path_texture.cpp
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path_texture.h
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physics_body_2d.cpp
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physics_body_2d.h
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polygon_2d.cpp
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polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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ray_cast_2d.h
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remote_transform_2d.cpp
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remote_transform_2d.h
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screen_button.cpp
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screen_button.h
…
SCsub
…
skeleton_2d.cpp
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skeleton_2d.h
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sprite.cpp
…
sprite.h
…
tile_map.cpp
…
tile_map.h
…
visibility_notifier_2d.cpp
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visibility_notifier_2d.h
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y_sort.cpp
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y_sort.h
…