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ef2cc1cc2bf4ffbeb999d375ee02cb8ee61d74dc
godot/servers/rendering/renderer_rd/effects
History
stoofin 1a2b66d4fc Fix shadow debug frustum index buffer size
2023-10-19 13:48:11 -07:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
copy_effects.h
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debug_effects.cpp
Fix shadow debug frustum index buffer size
2023-10-19 13:48:11 -07:00
debug_effects.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr2.cpp
Avoid trying to free null RIDs in FSR2 teardown
2023-09-27 16:07:41 +02:00
fsr2.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
fsr.cpp
…
fsr.h
…
luminance.cpp
…
luminance.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
…
roughness_limiter.h
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SCsub
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
sort_effects.cpp
…
sort_effects.h
…
ss_effects.cpp
Fix various typos with codespell
2023-08-07 13:09:47 +02:00
ss_effects.h
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taa.cpp
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
taa.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00
tone_mapper.cpp
Fix tonemapper, incorrect vertex count was specified
2023-08-11 10:07:16 +10:00
tone_mapper.h
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
vrs.cpp
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vrs.h
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