Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f0d793405568f9a4dd052d45ccbf8b168fe82019
godot/modules/gdscript/tests/scripts/runtime/features
History
Hugo Locurcio 6afbf0bd5a Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
..
arrays_arent_shared.gd
…
arrays_arent_shared.out
…
assign_member_with_operation.gd
…
assign_member_with_operation.out
…
await_without_coroutine.gd
…
await_without_coroutine.out
…
chain_assignment_works.gd
…
chain_assignment_works.out
…
compare-builtin-equals-null.gd
…
compare-builtin-equals-null.out
…
compare-builtin-not-equals-null.gd
…
compare-builtin-not-equals-null.out
…
compare-null-equals-builtin.gd
…
compare-null-equals-builtin.out
…
compare-null-not-equals-builtin.gd
…
compare-null-not-equals-builtin.out
…
dictionaries_arent_shared.gd
…
dictionaries_arent_shared.out
…
lambda_use_self.gd
…
lambda_use_self.out
…
lua_assign.gd
…
lua_assign.out
…
params_default_values.gd
…
params_default_values.out
…
property_with_operator_assignment.gd
…
property_with_operator_assignment.out
…
recursion.gd
…
recursion.out
…
stringify.gd
…
stringify.out
…
Powered by Gitea Version: 1.24.1 Page: 1589ms Template: 89ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API