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f0d793405568f9a4dd052d45ccbf8b168fe82019
godot
/
servers
/
rendering
/
storage
History
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
environment_storage.cpp
…
environment_storage.h
…
light_storage.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
material_storage.h
…
mesh_storage.h
…
particles_storage.h
…
render_scene_buffers.cpp
…
render_scene_buffers.h
…
SCsub
…
texture_storage.h
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
utilities.cpp
…
utilities.h
…