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f2248969db7e5cb8463f323160bed8d00aae7629
godot/platform/android/export
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Micky fe56c1ff75 Use JSON::stringify where possible
2022-10-11 00:27:23 +02:00
..
export_plugin.cpp
Use JSON::stringify where possible
2022-10-11 00:27:23 +02:00
export_plugin.h
Disable threads used to check on plugins to load
2022-08-15 02:30:43 -07:00
export.cpp
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 20:48:33 -07:00
export.h
…
godot_plugin_config.cpp
Rename String plus_file to path_join
2022-08-29 19:38:13 -05:00
godot_plugin_config.h
Cleanup Android C++ code
2022-05-31 17:11:05 +01:00
gradle_export_util.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
gradle_export_util.h
Split up editor export code into multiple files
2022-07-26 08:28:19 -05:00
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