This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
f3bf75fbb4edf5d73cdedaf196fdcd358e031c82
godot
/
editor
/
debugger
History
Aaron Franke
74361b3d50
Rename the Debugger's stack debug section to Stack Trace
2023-05-11 21:22:24 -05:00
..
debug_adapter
Extract editor run toolbar into its own component
2023-04-19 17:12:28 +02:00
editor_debugger_inspector.cpp
…
editor_debugger_inspector.h
…
editor_debugger_node.cpp
Extract editor run toolbar into its own component
2023-04-19 17:12:28 +02:00
editor_debugger_node.h
…
editor_debugger_server.cpp
…
editor_debugger_server.h
…
editor_debugger_tree.cpp
…
editor_debugger_tree.h
…
editor_file_server.cpp
CI: Use gh-cli for changed files, and workaround codespell skip list bug
2023-05-08 15:36:17 +02:00
editor_file_server.h
Redo how the remote filesystem works
2023-05-08 11:57:54 +02:00
editor_performance_profiler.cpp
…
editor_performance_profiler.h
…
editor_profiler.cpp
…
editor_profiler.h
…
editor_visual_profiler.cpp
…
editor_visual_profiler.h
…
script_editor_debugger.cpp
Rename the Debugger's stack debug section to Stack Trace
2023-05-11 21:22:24 -05:00
script_editor_debugger.h
Improve editor state persistence
2023-05-11 04:17:03 +02:00
SCsub
…