Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f3c906757cd9fd9fcff2943ce76e17cdbcf052d4
godot/drivers/gles3/shaders
History
Omar El Sheikh f1fda97c33 Implement Octahedral on OpenGL3
2022-08-13 10:20:14 -07:00
..
canvas_shadow.glsl
…
canvas_uniforms_inc.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
canvas.glsl
Implement MultiMesh in 3D and flesh out MultiMesh functions
2022-06-14 21:23:20 -07:00
copy.glsl
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
2022-05-24 11:00:34 -07:00
cube_to_dp.glsl
…
cubemap_filter.glsl
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-01 16:45:32 -04:00
effect_blur.glsl
…
lens_distorted.glsl
…
scene.glsl
Implement Octahedral on OpenGL3
2022-08-13 10:20:14 -07:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
sky.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
stdlib_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
tonemap_inc.glsl
Add basic lighting to GLES3 renderer.
2022-05-16 15:07:09 -07:00
tonemap.glsl
Fix tonemapper shader to correctly apply alpha channel
2022-05-18 06:43:07 +03:00
Powered by Gitea Version: 1.24.1 Page: 1214ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API