Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f3c906757cd9fd9fcff2943ce76e17cdbcf052d4
godot/editor/debugger
History
SaracenOne dd814a0dca Disable editing properties in foreign resources
from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
2022-08-23 23:16:13 +01:00
..
debug_adapter
Extract EditorResourceConversionPlugin into its own source files and clean up editor includes
2022-07-31 21:14:15 +03:00
editor_debugger_inspector.cpp
Disable editing properties in foreign resources
2022-08-23 23:16:13 +01:00
editor_debugger_inspector.h
Disable editing properties in foreign resources
2022-08-23 23:16:13 +01:00
editor_debugger_node.cpp
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
editor_debugger_node.h
Add per-scene UndoRedo
2022-08-22 18:05:10 +02:00
editor_debugger_server.cpp
…
editor_debugger_server.h
…
editor_debugger_tree.cpp
Add node path drag from remote tree
2022-07-31 18:24:56 +02:00
editor_debugger_tree.h
Add node path drag from remote tree
2022-07-31 18:24:56 +02:00
editor_network_profiler.cpp
…
editor_network_profiler.h
…
editor_performance_profiler.cpp
…
editor_performance_profiler.h
…
editor_profiler.cpp
…
editor_profiler.h
…
editor_visual_profiler.cpp
…
editor_visual_profiler.h
…
script_editor_debugger.cpp
Make Debugger/Misc LineEdits uneditable
2022-08-18 21:34:12 +02:00
script_editor_debugger.h
…
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 4095ms Template: 91ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API