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f3c906757cd9fd9fcff2943ce76e17cdbcf052d4
godot/servers/rendering/renderer_rd/storage_rd
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Rémi Verschelde 7b4927bb5f Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
..
light_storage.cpp
Add a shadow opacity property to Light3D
2022-08-07 11:06:32 +02:00
light_storage.h
Changed storage structs to private
2022-08-01 11:59:14 +10:00
material_storage.cpp
Merge pull request #64167 from clayjohn/screen-texture-hint
2022-08-19 21:51:39 +02:00
material_storage.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
mesh_storage.cpp
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
mesh_storage.h
Changed storage structs to private
2022-08-01 11:59:14 +10:00
particles_storage.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
particles_storage.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
SCsub
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texture_storage.cpp
Detect if VRS supported before creating default VRS texture
2022-08-10 13:27:19 -06:00
texture_storage.h
Add hint_transparent to use a transparent black placeholder texture
2022-08-01 23:38:06 +02:00
utilities.cpp
Fix macOS and iOS defines in the rendering code.
2022-08-08 17:51:31 +03:00
utilities.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
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