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f3fcdfbdd00a5fefc4c57bf0af6e72099b7134f0
godot/servers/visual
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Rémi Verschelde c9a8309e73 Merge pull request #39169 from lawnjelly/light2d_layer_fix
3.2 Make Light2D respect CanvasLayer layer_min and layer_max
2020-06-10 13:35:37 +02:00
..
rasterizer.cpp
…
rasterizer.h
Add shader time scaling
2020-06-06 23:59:48 +02:00
SCsub
…
shader_language.cpp
Fix shader constant sorting
2020-03-31 14:32:33 +03:00
shader_language.h
Fix shader constant sorting
2020-03-31 14:32:33 +03:00
shader_types.cpp
Add MODULATE builtin to canvas item shaders
2020-05-04 00:10:24 +02:00
shader_types.h
…
visual_server_canvas.cpp
Make Light2D respect CanvasLayer layer_min and layer_max
2020-06-08 05:41:18 +01:00
visual_server_canvas.h
Make Light2D respect CanvasLayer layer_min and layer_max
2020-06-08 05:41:18 +01:00
visual_server_globals.cpp
…
visual_server_globals.h
…
visual_server_raster.cpp
Add shader time scaling
2020-06-06 23:59:48 +02:00
visual_server_raster.h
Add shader time scaling
2020-06-06 23:59:48 +02:00
visual_server_scene.cpp
Fixed unbounded dual-paraboloid shadow map culling.
2020-04-28 17:13:36 -07:00
visual_server_scene.h
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
visual_server_viewport.cpp
Make Light2D respect CanvasLayer layer_min and layer_max
2020-06-08 05:41:18 +01:00
visual_server_viewport.h
…
visual_server_wrap_mt.cpp
…
visual_server_wrap_mt.h
Add shader time scaling
2020-06-06 23:59:48 +02:00
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