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f425d403fe8be16b1a5dafbdce4dce546bdd28a4
godot
/
modules
/
lightmapper_rd
History
Anilforextra
c9f5d88f3a
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
..
config.py
…
lightmapper_rd.cpp
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
lightmapper_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lm_blendseams.glsl
…
lm_common_inc.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
lm_compute.glsl
GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-19 15:29:43 +01:00
lm_raster.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
register_types.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
…