Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
f425d403fe8be16b1a5dafbdce4dce546bdd28a4
godot/modules/lightmapper_rd
History
Anilforextra c9f5d88f3a Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
..
config.py
…
lightmapper_rd.cpp
Use fill() to fill an entire image instead of setting pixels individually.
2022-01-08 17:43:15 +05:45
lightmapper_rd.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
lm_blendseams.glsl
…
lm_common_inc.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
lm_compute.glsl
GPULightmapper: better algorithm to generate rays for indirect lighting
2021-11-19 15:29:43 +01:00
lm_raster.glsl
GPULightmapper: skip smoothen positions for flat triangles
2021-10-12 18:23:16 +02:00
register_types.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
register_types.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
SCsub
…
Powered by Gitea Version: 1.24.1 Page: 3009ms Template: 68ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API