This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
f5c3ee595db26d7ddf99fecb4bbe88723cb9be09
godot
/
editor
/
plugins
History
Rémi Verschelde
f5c3ee595d
Merge pull request
#9852
from groud/canvas_editor_update
...
Some more CanvasItemEditor improvements
2017-07-27 08:52:07 +02:00
..
animation_player_editor_plugin.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
animation_player_editor_plugin.h
…
animation_tree_editor_plugin.cpp
AnimationTree nodes sliders fixes
2017-07-21 13:57:46 +02:00
animation_tree_editor_plugin.h
…
baked_light_baker_cmpxchg.cpp
…
baked_light_baker.cpp
…
baked_light_baker.h
…
baked_light_editor_plugin.cpp
…
baked_light_editor_plugin.h
…
camera_editor_plugin.cpp
…
camera_editor_plugin.h
…
canvas_item_editor_plugin.cpp
Change the grid offset when the snap is set as relative
2017-07-25 21:10:43 +02:00
canvas_item_editor_plugin.h
Replaced the hard-to-understand _select by _select_click_on_empty_area and _select_click_on_item.
2017-07-20 19:50:37 +02:00
collision_polygon_2d_editor_plugin.cpp
…
collision_polygon_2d_editor_plugin.h
…
collision_polygon_editor_plugin.cpp
…
collision_polygon_editor_plugin.h
…
collision_shape_2d_editor_plugin.cpp
…
collision_shape_2d_editor_plugin.h
…
cube_grid_theme_editor_plugin.cpp
…
cube_grid_theme_editor_plugin.h
…
curve_editor_plugin.cpp
…
curve_editor_plugin.h
…
editor_preview_plugins.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
editor_preview_plugins.h
…
gi_probe_editor_plugin.cpp
…
gi_probe_editor_plugin.h
…
gradient_editor_plugin.cpp
…
gradient_editor_plugin.h
…
item_list_editor_plugin.cpp
…
item_list_editor_plugin.h
…
light_occluder_2d_editor_plugin.cpp
…
light_occluder_2d_editor_plugin.h
…
line_2d_editor_plugin.cpp
…
line_2d_editor_plugin.h
…
material_editor_plugin.cpp
…
material_editor_plugin.h
…
mesh_editor_plugin.cpp
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
mesh_editor_plugin.h
-Ability to set default import presets for type
2017-07-23 18:50:25 -03:00
mesh_instance_editor_plugin.cpp
…
mesh_instance_editor_plugin.h
…
multimesh_editor_plugin.cpp
…
multimesh_editor_plugin.h
…
navigation_polygon_editor_plugin.cpp
…
navigation_polygon_editor_plugin.h
…
particles_2d_editor_plugin.cpp
…
particles_2d_editor_plugin.h
…
particles_editor_plugin.cpp
…
particles_editor_plugin.h
…
path_2d_editor_plugin.cpp
…
path_2d_editor_plugin.h
…
path_editor_plugin.cpp
…
path_editor_plugin.h
…
polygon_2d_editor_plugin.cpp
…
polygon_2d_editor_plugin.h
…
resource_preloader_editor_plugin.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
resource_preloader_editor_plugin.h
…
rich_text_editor_plugin.cpp
…
rich_text_editor_plugin.h
…
sample_editor_plugin.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
sample_editor_plugin.h
…
sample_library_editor_plugin.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
sample_library_editor_plugin.h
…
sample_player_editor_plugin.cpp
…
sample_player_editor_plugin.h
…
script_editor_plugin.cpp
Merge pull request
#9762
from Paulb23/_scipt_close_tab_selection_issue_8400
2017-07-23 13:09:59 +02:00
script_editor_plugin.h
EditorPlugin methods and signals rename
2017-07-20 19:16:34 +02:00
script_text_editor.cpp
…
script_text_editor.h
…
SCsub
…
shader_editor_plugin.cpp
…
shader_editor_plugin.h
…
shader_graph_editor_plugin.cpp
…
shader_graph_editor_plugin.h
…
spatial_editor_plugin.cpp
Initialize freelook shortcuts properly
2017-07-27 04:00:23 +02:00
spatial_editor_plugin.h
…
sprite_frames_editor_plugin.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
sprite_frames_editor_plugin.h
…
stream_editor_plugin.cpp
…
stream_editor_plugin.h
…
style_box_editor_plugin.cpp
…
style_box_editor_plugin.h
…
texture_editor_plugin.cpp
-Renamed GlobalConfig to ProjectSettings, makes more sense.
2017-07-19 17:06:03 -03:00
texture_editor_plugin.h
…
texture_region_editor_plugin.cpp
…
texture_region_editor_plugin.h
…
theme_editor_plugin.cpp
…
theme_editor_plugin.h
…
tile_map_editor_plugin.cpp
…
tile_map_editor_plugin.h
…
tile_set_editor_plugin.cpp
…
tile_set_editor_plugin.h
…